PSYCH 1650 Computing in the Arts
This course is only offered in the Summer Session.
Over the centuries, artists in a wide variety of media have employed many approaches to the creative process, ranging from the philosophical to the mechanical to the virtual. This course unravels some of the mysteries going on inside software used for art and music. It looks at ways of breaking things apart and sampling and ways of putting things together and resynthesizing, and explores ideas for creation. This course does not teach software packages for creating art and music. The course complements ART 2701 and MUSIC 1421.
Outcome 1: Understand, manipulate, and design algorithms and other processes for creating music and other art forms. Specific techniques may draw from stochastic, iterative, algebraic and geometric methods, amongst others.
Outcome 2: Have a degree of understanding of the design process —idea, formulation, specification, implementation, testing to refinement — and the development of effective interfaces.
Outcome 3: Have a basic understanding of the basics of probability, group theory, basic programming, feedback systems, sampling, and synthesis with emphasis on building applications via assisted process control (principles of simple programming).
Good comfort level with computers and some of the arts recommended.
Summer 2023: Ithaca campus
|Section ID:||PSYCH 1650 001-LEC|
|Class dates:||June 20-July 28, 2023|
|Final exam/project due:||Tuesday August 01, 1:30 PM - 4 PM / Uris Hall 202 (see Final exams)|
|Time / room:||M-F 1 PM - 2:15 PM / Uris Hall 202|
|Mode of instruction:||In person|
|Instructor:||Bailey, G. (gob1)|
|Related:||Cross-listed with CS 1610 001-LEC|
|To enroll:|| |